WHAT I’VE BEEN WATCHING: Gamer, District 9, and The Hurt Locker

3 Comments | Posted: January 31st, 2010 | Filed under: What I've Been Watching | Tags: , ,

Gamer is a terrific piece of trash cinema. Neveldine/Taylor’s brilliantly stupid piss-take on Second Life, gaming, the American penal system, and mass media is, in nerd-soundbite-friendly terms, Sin City-era Frank Miller adapting William Gibson’s Neuromancer. Even as the movie played out a fairly inevitable story, I found myself thoroughly enjoying the choices it made along the way, particularly when it came to the bugfuck performance by Michael C. Hall as the big bad, who’s given some of the funniest material a villain has ever had to play with. It’s high octane, smart enough to get by with everything it does and represents the kinetic, fast-and-dirty possibilities of digital cinema at a much more realizable level than any big-budget blockbusters.

Another modestly budgeted film with a high level of polish, District 9 starts off as a documentary-style science fiction film and ends up feeling like a proof-of-concept for the eventual Robotech live-action adaptation. There’s a few very huge leaps the movie fails to make and they nagged at me throughout the second half. Why did the aliens choose to do nothing with the weapons technology they possessed for twenty years before the events of the film? Is there no United Nations? Why bother with the cinema verité approach of the bookending material if you’re just going to have tightly-edited running and gunning over the middle 75% of the film? I can see why many enjoyed the movie — the acting is fine, the script does some interesting things with some of the same themes that Avatar furiously masturbates over, and the special effects were top-flight — but I was left disappointed by the final product’s faux intelligence and inability to say anything new in either of the formats presented.

While District 9 and Gamer both throw more and more at the viewer to varying levels of success, The Hurt Locker keeps things minimal and manages to redefine the modern war movie. Kathryn Bigelow’s a director I’ve long admired (Near Dark is the only modern vampire movie I take seriously) and the way she approaches the stripped-down screenplay is admirable. She tells the story visually, with long passages of near-silence, clipped dialogue, and Barry Ackroyd’s casually elegant cinematography heightening the tension without ever being cheap. In an era of overblown emotionalism, the movie’s lack of speeches and cheap platitudes is refreshing, making the events of the last act even more stunning.

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3 Comments on “WHAT I’VE BEEN WATCHING: Gamer, District 9, and The Hurt Locker”

  1. 1 Matthew said at 3:13 pm on January 31st, 2010:

    What you said about District 9. For the all the over-the-top messaging about xenophobia and corporate decision-making, several moments of great (and largely unexplained) ineptitude by both the aliens and humans proved most frustrating. I heard a lot of folks latch on to the righteous vigilante message without discussing its real story flaws. (In that way, it felt a lot like V for Vendetta.)

  2. 2 Mark Clapham said at 6:02 am on February 1st, 2010:

    It’s not drawn out very well by the script, but I think the implication in District 9 is that the vast majority of the prawns are worker drones, incapable of thinking straight enough to stage a revolution, even with all those big guns. The two or three smart ones are sufficiently rare that the humans don’t seem to realise they exist.

    I liked the way District 9 started in faux-documentary then chipped away at those constraints until it had opened out to a more conventional action film. The technique and storytelling weren’t quite there, but I’ll forgive a lot of newbie mistakes from a director with this much flare, especially when so many directors have whole careers without demonstrating either style or clarity.

    Kathryn Bigelow… I keep forgetting she directed the Hurt Locker, so whenever she gets another award I think the world’s gone mad and is doling out lifetime achievements for stuff like Point Break and Blue Steel.

  3. 3 Bridget Callahan said at 12:53 pm on February 1st, 2010:

    I think the thing I liked most about District 9 was that the two main characters, the human and the alien, were both so fucking hapless. I was reminded of a slug-like Luke Wilson the whole time. The aliens themselves were so well-done, and the little details about the refugee camp were great.
    Most importantly, it didn’t have a happy ending. It didn’t even really have an ending. It just ended. I love that.

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